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Devlog
Tiny hotfix for wrong scientist cost display bug
December 23, 2025
by
GreenWizardGames
2
Scientist upgrade gold cost reduction was improperly displaying costs (the cost reduction per scientist was nerfed from 0.75% to 0.5% prev patch)...
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(v0.4.4.2) - Fixes, GUI, Stacking, Rockets.
December 22, 2025
by
GreenWizardGames
5
Smaller patch to get some fixes and GUI changes in before the next big progression patch. Added Rocket Salvo prestige upgrade for turrets. The dwarves can no longer stack above the top of the screen!...
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(v0.4.4.1) - Dwarf Stats, Improved Panels/GUI, Dynamic Particle Throttling, and more.
December 12, 2025
by
GreenWizardGames
5
Added display of dwarf stats. Improved the way panels look so they are more readable. You can now switch between different skins in the settings. The skins are not finalized and I'll be adding a few m...
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(v0.4.3.2) - Stuff and fixes.
December 02, 2025
by
GreenWizardGames
8
Swap Buildings can now place building into an empty slot. Bulldozer now gets +33% dodge while parked/resting. Bulldozer now has a visual hurt sprite when taking damage, and a damaged sprite when below...
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(v0.4.3.1) - Big Optimization Patch! +enchanting/flamers/demodorfs/runes/GUI/etc.
November 27, 2025
by
GreenWizardGames
7
Here comes a big boy. Massively optimized and reworked the loot calculation system (from a DP table to a heuristic flow). This should yield big FPS in the late game when weapons are spamming their hit...
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Manufactorum Bulldozer update!
November 21, 2025
by
GreenWizardGames
2
Added Manufactorum, a building unlocked with Tier 3 prestige, that produces Bulldozers. (Bulldozer hasn't been extensively tested in normal scenarios yet, so all the numbers like gold costs/scaling an...
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Export Browser Saves & Unlock Conditions Patch
November 18, 2025
by
GreenWizardGames
2
Upgrades now show their unlock conditions, but only after you already purchased them once before. (Old saves won't show unlock conditions until you purchase an upgrade again and then prestige.) Added...
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(2nd) Another try at fixing the smoke addicted dwarves
November 16, 2025
by
GreenWizardGames
2
Another try at fixing the smoke addicted dwarves. What makes fixing this even harder is that somehow I cannot replicate the bug in my games, and I had many different game states running at once trying...
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Hotfix for the hotfix for the smoking runners
November 15, 2025
by
GreenWizardGames
3
Attempt number two.... I still cannot replicate this stuck resting/smoking runners bug, so fingers crossed it's fixed. And thanks everyone for reporting!...
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Hotfix for silly runners getting stuck again, plus new text outline system
November 15, 2025
by
GreenWizardGames
3
Smaller patch to rush out the hotfix for the silly runners: - Possibly fixed the issue with runners sometimes getting stuck near the stash or below the mountain. It wasn't clear to me what exactly cau...
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Optimizations, artifact retrieval and tweaks
November 15, 2025
by
GreenWizardGames
2
Runners have now learned to immediately return back home as soon as they pick up an artifact. Further optimized The Insatiable Guzzler and made the sucking look much nicer. Whole bunch of optimization...
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Hotfix for the Guzzler not working
November 14, 2025
by
GreenWizardGames
2
But of course there was a bug with the guzzler preventing it from functioning. Naturally. Hopefully it's fixed now...
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The Insatiable Guzzler!
November 14, 2025
by
GreenWizardGames
2
Added a new upgrade for The Great Maw: "The Insatiable Guzzler - The Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at depositing their loads. Tier 2 increases...
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Runner's speed PP upgrade and better loot weighting
November 12, 2025
by
GreenWizardGames
2
Added new runner prestige upgrade Marching Orders: "Runners get +55/70/85% speed, reduced by 5% for each runner you have, up to a minimum of 15%.". This should give early game runners a big boost, but...
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Couple Runner PP upgrades and save/load hardening
November 12, 2025
by
GreenWizardGames
3
Added two new prestige upgrades for runners. One T1 that increases carry capacity and another T2 that makes you start the game with runners. But this is just the beginning. Reworked/hardened the way I...
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The real actual true stuck runners fix! (2)
November 11, 2025
by
GreenWizardGames
4
Apparently the runner fix before didn't quite work. But now it hopefully should really truly be fixed. Surely. Also added ore counter to stats panel and to the gold tooltip at the top. If you download...
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Stuck runners fix and some other stuff
November 10, 2025
by
GreenWizardGames
3
Fixed the bug where runners could get stuck below the mountain. Greatly optimized the way runners check for ores. Added Particles toggle to the options. (This doesn't affect performance much but it do...
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Smaller sunday patch
November 10, 2025
by
GreenWizardGames
2
A smaller sunday patch: Fixed a few GUI display bugs. Fixed a bug with runners sometimes frantically spasming near the stash, or going into the mountain itself, when their speed was too high. Fixed au...
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Hotfix for a few game breaking bugs!
November 08, 2025
by
GreenWizardGames
1
A quick patch to resolve some potentially game breaking bugs, such as artifacts failing to be collected if YEETed past left side of the screen, as well as few minor issues and fixes, with one of more...
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New Den HP scaling and crash hotfix
November 08, 2025
by
GreenWizardGames
Hey, a quick small patch: Fixes a crucial bug that could cause crashes New den HP scaling! So that in the endless mode dens don't outscale mountain's health lol. This is just a first test pass of the...
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Optimization patch
November 08, 2025
by
GreenWizardGames
Reworked mountain's ore reclaim system. It's now more aggressive at reclaiming ores and has a larger range and scaling. If ore count reaches above 700, the succc scaling gets a massive surge. Above 12...
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YEET and Dwarf Housing patch
November 06, 2025
by
GreenWizardGames
1
New hefty patch: Gorilla Arms YEET should no longer fail to YEET if the runner is buried deep in ore. (The solution to this was a bit funky, as the way I have Box2D physics set up I couldn't find an e...
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Some fixes/optimizations
November 04, 2025
by
GreenWizardGames
Just a small patch with a few fixes, balancing and optimization...
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Windowed mode and some fixes
November 03, 2025
by
GreenWizardGames
New small patch: Desktop client can now be played in WINDOWED mode! Crazy stuff I know. Despite GameMaker giving me bizarre issues that were breaking the game if you were resizing/dragging the window...
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Ore clicker patch
November 03, 2025
by
GreenWizardGames
1
Here comes another patch: Added the ability to click ore which slightly nudges/knocks it towards the stash. It has small CD and there is no difference between holding or spam clicking the mouse. The f...
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Another patch making early game faster
November 02, 2025
by
GreenWizardGames
Uploaded a new patch to web and windows builds. More work at making early game faster/better. Player now gets 5 free housings and 6 free miners at start. Also further lowered cost, scaling and require...
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New patch
November 01, 2025
by
GreenWizardGames
Due to your great feedback here are the first patch notes: Made early game progress faster, mainly by making early costs lower (such as dwarf housing and early upgrades). This is only a first quick pa...
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