New patch
Dwarf Eats Mountain » Devlog
Due to your great feedback here are the first patch notes:
- Made early game progress faster, mainly by making early costs lower (such as dwarf housing and early upgrades). This is only a first quick pass and a lot more work will go into this, like through other more subtle means. And unlocking progression will also be made better, so it's not as overwhelming at first and to not allow feel-bad "noob-traps" like buying early laboratory/forge when it doesn't necessarily do much.
- Added ability to toggle black text outline for better readability. (Only some of the main elements for now, will get to others later)
- Made ore/gems be instantly claimed if it flies off the screen, so it's clear it gets collected.
- Bunch of other tweaks and fixes
Thank you so so much everyone for playing the game and giving me your thoughts and feedback. Much appreciated!
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Dwarf Eats Mountain
Simple incremental game about dwarves mining mountains!
| Status | In development |
| Author | GreenWizardGames |
| Genre | Strategy |
| Tags | Arcade, Casual, Clicker, Fantasy, Idle, Incremental, Indie, Management, Pixel Art, Retro |
| Languages | English |
More posts
- Manufactorum Bulldozer update!1 day ago
- Export Browser Saves & Unlock Conditions Patch5 days ago
- (2nd) Another try at fixing the smoke addicted dwarves6 days ago
- Hotfix for the hotfix for the smoking runners7 days ago
- Hotfix for silly runners getting stuck again, plus new text outline system7 days ago
- Optimizations, artifact retrieval and tweaks8 days ago
- Hotfix for the Guzzler not working8 days ago
- The Insatiable Guzzler!9 days ago
- Runner's speed PP upgrade and better loot weighting10 days ago
- Couple Runner PP upgrades and save/load hardening11 days ago

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