
Dwarf Eats Mountain
Dwarf Eats Mountain is a simple strategic incremental game about mining mountains with dwarves and their war machines. Harvest gold and artifacts, then use those riches to upgrade and grow your dwarven empire — so you can devour even bigger mountains!
WISHLIST ON STEAM - Steam Demo coming soon! - : https://store.steampowered.com/app/4078200/Dwarf_Eats_Mountain/
DISCORD: https://discord.gg/EvBJn9sdhm
Note: Game can slow down on browsers when there are a lot of physics objects on screen in the late game. You can disable shine shader and particles in the options, which should help. But sadly there's only so much that can be done for browsers. Game runs way better on desktop.
Note: Game auto-pausing when the tab loses focus is a really annoying "feature" of GM GX WebAssembly that I cannot disable. Which is a real shame for a game like this. You can try tricking it, or playing on the desktop version where there is no pausing and the performance is also a lot better.
Note: If you see weird aspect ratio, resolution or pixel artifacts/glitches, toggle HD mode ON/OFF (F4) and it should fix them. I suggest doing this every time you start playing on a browser.
Note: This is a demo in development. I am posting updates frequently, based on your feedback, as the game is being built, polished, optimized and getting ready for the Steam Demo!
Master the dwarven ways of treasure extraction! This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
- Many different buildings and dwarves, each with various strengths and weaknesses
- Abundance of upgrades and active rituals to enhance and buff dwarves and their machines
- 50+ ancient Artifacts to collect and display in your gallery, each with special effects which complement and adapt your build - Can you collect them all?
- Rare resources such as the coveted Mithril and the mountain's Soul, presenting decisions whether to spend them on weapon upgrades, forging artifacts, or casting powerful enchantments and rituals
- Prestige to replay the game while progressing faster, with new synergistic build-defining effects (65+ prestige upgrades)
- Discover what the gods have hidden in the world spire, and what happened to the previous civilizations when they dug too deep
Regarding demo content:
- This demo shows a lot of the core game content. The end goal is mountain level 50 which is achievable in the demo and can take up to 2-4 hours. The full game will add a true ending at level 100, as well as support endless mode (which already exists to unfinished degree). However, to try all the demo content, buy all the prestige upgrades and collect all the artifacts, it can easily take you dozens of hours.
- Demo has 8 types of buildings which produce 10 types of dwarves. Each building has on average around 14 upgrades. The full game will have at least 4 more buildings and 6 more types of dwarves with upgrades. As well as more upgrade tiers. (Some of these are already visible in the demo but aren't purchasable.)
- Demo has 51 artifacts and 40 tiered prestige upgrades. The full game will have many more (not just those currently visible).
- Demo has around 22 calamities and 5 monster dens. The full game will have many more, including bosses.
- The full game will have steam achievements and as much language localization as possible.
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.7 out of 5 stars (210 total ratings) |
| Author | GreenWizardGames |
| Genre | Strategy |
| Made with | GameMaker, Aseprite, Box2D |
| Tags | Arcade, Casual, Clicker, Fantasy, Idle, Incremental, Indie, Management, Pixel Art, Retro |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse |
| Links | Steam, Discord, Steam |
Download
Click download now to get access to the following files:
Development log
- Tiny hotfix for wrong scientist cost display bug36 days ago
- (v0.4.4.2) - Fixes, GUI, Stacking, Rockets.37 days ago
- (v0.4.4.1) - Dwarf Stats, Improved Panels/GUI, Dynamic Particle Throttling, and...47 days ago
- (v0.4.3.2) - Stuff and fixes.57 days ago
- (v0.4.3.1) - Big Optimization Patch! +enchanting/flamers/demodorfs/runes/GUI/etc...62 days ago
- Manufactorum Bulldozer update!68 days ago
- Export Browser Saves & Unlock Conditions Patch72 days ago
- (2nd) Another try at fixing the smoke addicted dwarves73 days ago









Comments
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I liked your game I've played Similar games to this but this is my favorite wall destroyer so far the prestige abilities actually seem to help and the pacing is ok. EDIT* spelling mistakes
Awesome to hear. Thanks for feedback!
This game was more fun than I would expect! I really enjoyed it. The only problem is there is no challenge in the game. I understand it's an idle game and they kinda work like that. However for a PC game people might expect something a little bit more challenging. In demo it's kinda lacking that, only spend gold and wait could be a bit boring if it makes sense. Well it was fun for me to maximize the income/damage and try different stuffs during run but not really wanted to go for a second run. I read that there will be damage check and bosses in full release, that's actually sounds exciting. I hope it can bring some deeper mechanics and give a reason to reset game and play again. I already wishlisted and will get the full game on Steam. Wish you the best of luck!
You're not wrong, incremental games tend to not really have a difficulty/challenge or game-over aspect per se. It's more about casual chill numbers go up vibe. However they can be challenging and have room for expression/skill if you wish to beat them in most efficient/fastest manner. Or perhaps obtain difficult steam achievements. Or self imposed rules or challenges. Or just enjoy seeing how far you can get in the endless mod with all the upgrades. But yeah there will be a couple prestige/damage checks, some likely in a chill way where if you can't beat the check it's not necessarily hard game over, but you do not get a unique artifact which is required to unlock a "last" boss/ending and achievements.
Thank you for the feedback and wishlist! :)
Wonderful game i love it
i just want to ask but what is the benefit to downloading the game over just playing on this website.
"Game can slow down on browsers when there are a lot of physics objects on screen in the late game. You can disable shine shader and particles in the options, which should help. But sadly there's only so much that can be done for browsers. Game runs way better on desktop."
cool thanks for the reply
I've played this wanting to take things to a extreme but I've run into a unique problem: the amount of dwarf housing is covered by t he ever increasing cost
Hah that's quite a problem to have. I will make it so the number display is also shown in the description panel so that it's still visible even then.
After nearly a week of mostly leaving it running while at work i have all* upgrades.

Past 60somthing I never seemed to have enough AA but finally got over the mithrill shortage.
Cheapest unit i can get (Demo) costs 5.3M
Next Runesmith is 14.1M, laser is
16.2M, turret is 21.1M and bulldozer is 16.3M.
(I have no luck enchantments on the cannon since its 7.9M but all other enchantments are maxed.)
Most annoying thing is currently the mountain vacuums up about 1/5th to 1/4th of the treasure before it even touches the ground.
Cool to see! :)
Yeah it's a constant struggle to balance the treasure/collectors/mountain-reclaiming. I'd love to see huge gem piles even in the late game, but it seems impossible to do with how the game plays...
Very addictive for a hands-off game! Done a few runs to level 50 before resetting. Eagerly waiting for the full release down the track on Steam.
It feels that past level 50 the constant bombardment of falling stones is overwhelming currently (Though may be because of the demo and available buildings). Even several well upgraded AR defense cannons coupled with vehicle turrets and several layers of rock destroying lasers covering the top I feel kind of resigned to watching the runners get thumped constantly from the storm of rocks and other things. Dodge chance, shields and beard powers only go so far.
It's still kind of fun to watch though!
Yeah currently even with rocket salvo and laser shielder aura it can get too much or too costly to upkeep with the bombardment. I will certainly be adding more defenses, but it's a challenge to keep it balanced well.
Thanks for feedback!
I pushed this game to it's current limits and there's a lot of balancing needed for end game. Mithril and souls are too hard to come by to max the upgrades. I still haven't maxed everything due to this. The balancing issue is clear though as the upgrades need 8 mithril and 6000g. I'm hitting 50,000,000 gold before I get those 8 mithril at this point as it takes so long to progress a single level now. Maybe the mithril and souls you have left over when you prestige could carry over into the next runs?
Great game though. Fresh and fun concept and I like the fact that it is an actual idler that doesn't need constant baby sitting (except for the start, and early mid game when you are rapidly farming artifacts)
Indeed, there will be more ways to obtain mithril and souls, and more ways to spend gold (all the upgrades will also scale higher). But I still like mithril/souls being a limiting factor that prevents you from obtaining every upgrade too early.
Thanks for the feedback!
Does mithril get much, much rarer past some point, or does it stop popping up without an artifact's help? I haven't found a single piece in my gameplay for a while. Hope this isn't a bother to answer I'm just confused
Atm mithril mainly drops from killing dens and in the very late game less of them die mainly because den's HP scales of % of mountain's HP, which can get exponentially/absurdly high after a point. But I will be adding more ways of obtaining mithril, as well as having a tiny drop chance from normal damage.
I hope you finish this game so I can see new dwarf boys I find them so cute I wonder what the new building will do when your done thank you for replying :)
I can't believe how fun a glorified screensaver can be. I put quite a few hours into this!
Some feedback:
-Sometimes there is a lagspike but it runs great otherwise.
-I don't like how 7 miners in mandatory to progress with building stuff. At least let me get rid of them so I can have a build without them
-Ballista is pretty much mandatory and the only thing you need as it is the only thing good with dealing bases and has very high damage. Maybe it should be more anti-base focused or give homing upgrades to others.
-Lasers could have an upgrade that makes them anti projectile focused at the cost of damage. In the postgame it is the only semi viable AA
-I think the lagspike might be due to the game autosaving in the late game. Not sure what to do about that.
-Soon the 7 miners won't be mandatory as I will rework the progression.
-There will definitely be more AA options in the future.
Thanks for feedback! :)
Hey I am running this on a absolute brick 2000's laptop and running all upgreades past lvl 200 if you are interested in any metrics. Great game and happy to help if my back end has anything helpful to you.
Hey thanks for the feedback, though I'm not sure what metrics would really help me. I just hope the game is running well for you at that point? Hopefully you get 60+ fps still with everything disabled in the settings? Game is CPU bound due to physics simulation, so as long as that isn't a complete potato it should be fine. Though there must still be work done to optimize stuff further.
sorry if this has been asked a bajillion times, is there an estimated full release yet? Really loving the game
Thank you! Not sure yet, I'll probably have a steam demo ready in the next few weeks, and the full release hopefully in a couple of months.
Aye the prestige upgrades will get reworked soon, and the early game's speed after prestiging will get improved. Thanks for feedback!
i really like this game.
its fun.
really fun
i would love to post an image on my progress but its not letting me
Just wanted to say that I am loving this game, I have wishlisted it on steam and cannot wait for the full release. Well done and keep up the good work
Thanks for the wishlist and your kind words! :)
The scientist discount seems to be bugged? It shows the upgrades as discounted yes but it still takes the original price to buy them.
You're right. I uploaded a hotfix. Thanks for reporting!
i wished listed it on steam but i laptop is not a potato it is a lemon can it run the game
Game is CPU bound, so as long as the lemon has a fine-ish CPU, it should be alright, even if it gets a little bit sour in the very late game. :)
Heyo! I was playing on my browser but it was slow so now Im going to download the game and play on downloaded file. Ive exported the autosave, how do I carry over the autosave file to the downloaded version?
You just put them into C:\Users\USER\AppData\Local\Mountain_Eaters
love this game <3
niiiiiiiiiiiiiice
Great Game, Can't wait to see the finished product.
Feature Request - pick and lock certain stats to the main screen without having to open Stats open. I do this for Gold per minute to see if an upgrade has a strong impact or not.
This is a fun demo, I've wishlisted it on steam =]
That said I do have a couple requests/notes...
First, I'd like the ability to move placed buildings. Right now I can only swap them. So I'm stuck with however many buildings in each column as I'd put there originally.
Second, I've gotten to an odd point where the bulldozers are coming back to the Maw nearly empty, even though the amount of gems/ores waiting to be picked up is overwhelming. The physics on the gems is so slow, and the speed on the bulldozers is so fast, and they are all traveling really close to each other... Almost nothing gets picked up, and meanwhile more gems are added, so the gems get slower, and the bulls pick up even less. It all just feeds back into itself.
If the physics wasn't linked directly to FPS, or I could downgrade the bulldozers, or the bulldozers were spaced a bit more apart this wouldn't be happening.
Even so, it's a fun game, and I look forward to it's full release ^^
You can move buildings to an empty slot without swapping since the patch that came out 14 days ago.
And the patch 4 days ago increased ore physics among other things, intended to make the bulldozer/runner issue you're talking about a bit better.
So it seems like you should really download the latest patch hehe! :) The saves carry over automatically. You can also follow the game here or on discord to get a notification when a new patch releases.
Thank you for the feedback and wishlist!
Ah I see!
I must have an older version in my browser's cache ^^;
one thing I would add is the ability to tell a runner to come back to the maw early it's annoying when your trying to get a item in to the maw with the mouse and not only can the click not get enough height to get in the maw but also when a runner ends up just taking the item farther away from the maw before getting nailed by a stunner
just saw this reviewed by Splattercat on youtube, could not click fast enough, lol
I hate incremental games but just played this for 4h straight. Great game dude, in a year there will be 10 clone of this.
Haha, awesome. Thank you! :D
Yo I can buy your soul
Lol, sus...
But, we have already sold our souls to THE GREAT MAW!
yeah I faked it I took a screenshot and added the 99999999 looks kinda real tho right?
But the numbers should be shifted to the right, that was you fatal flaw, foolish Kirby! XD
How do you import the game? I see the export botton but not the import
Sadly you can't import into browsers atm because of some JS and GX WebAssembly issues I wasn't yet able to solve. But you can import into desktop version which runs significantly better.
I believe this should now be fixed in the new patch. Thanks for reporting!
The game DID start, but the Great Maw was gone. It started working again after prestige, though. And I love the new UI!
If i buy this game here, will i be getting it on steam as well?
Or wait until this is released on steam. Allready favourited it there ;)
No you can't buy the game yet, you can only donate when you download it for free. Thank you for the steam wishlist! :)
THX
genuinely fantastic incremental game, honestly one of the best i've seen. it is incredibly clever in design in both upgrade dynamics as well as for player enjoyment managing to both last several hours and be engaging all throughout.
if i had to give a list of things id want added:
- a way to check all stat modifiers being applied to a tower. eg, ballista accuracy + damage + fire rate from upgrades, other buildings, relics, and temp modifiers to direct which way you should upgrade. Maybe wizard tower upgrade to observe how well you're doing.
- A way to intensify the mountain's drawing of ores to increase performance but also increase wealth given per ore. Honestly maybe even a slider here?
- I noticed that dens said they protect the mountain from damage but I'm pretty certain both the mountain and den got damaged at the same time
- Maybe a way to delete units (and get back dawi) and/or a one tile extension to the right at some point? I suspect something like this is planned with brief mentions of getting a greater Khazak Dwarfhold???
genuinely a fantastic game though, i absolutely adore it. expect me to buy it on steam when it comes out. im surprised it doesn't cost money here tbh.
btw i literally made an itch.io account to comment this
Lol thanks, that's kinda a high honor, since I hate making random new accounts. XD
Awesome, thanks!
-Yup, way to check dwarf stats is on the TODO list.
-A slider in player's hands would be a bit weird, but I am constantly improving performance and tuning the mountain reclaiming, so that it feels good and not like it takes too many ores too fast, so that beautiful gem piles can stil form, but at the same time keeping in mind performance impact, which is a hard thing to get right. However I will be adding higher value ores, so that instead of dropping 2-3 small ones, you drop 1 high-value one, especially in the late game, helping reduce overall count.
-Dens should protect mountains from normal hits, but a lot of hits like dynamite and laser deal damage to both at once.
-I probably won't add dwarf selling since there's not much reason for it (btw you won't be forced to buy 7 miners in full release), but I might have to increase max building height to 5. Though atm even with 4, you can build all current buildings + all future ones, with potentially only missing one slot, which could be a fine strategical decision, though I assume most players wouldn't be happy with that so I'll prob need more slots lol.
Thank you for feedback. Glad to hear your kind words! :)
I am currently mountain 105 and i've noticed 2 things on browser (chrome). 1. all of my ores are currently moving in slow motion as I easily average over 1K current ores which honestly not much I could see happen as 90% of the time they are still in the air but definitely slows down gold production. The second thing I noticed is that souls take FOREVER! I am only waiting on soul upgrades and upgrades that require over 10 mithril. Yet again I understand this is an incremental game but it seems like it takes forever just for 1 soul, and I need up to 3 souls just for 1 upgrade. thank you for understanding and very great game overall. <3
When FPS drops below 60, since ore physics are tied to it, they start moving in slow motion. I suggest playing on desktop where performance is a lot better.
Additionally yeah, in the late game due to various factors such as high force scaling, the ores can spend more time in the air than on the ground, which I don't like since I prefer seeing big beautiful gem piles. This will be improved by diminishingly scaling and capping force, as well as slightly increasing gravity, and hopefully making mountain reclaiming less aggressive as I continue to improve performance. But I'm open to other ideas how to make this better.
As for the souls, well, it's suppose to be a rare resource that you might not necessarily get to always use on every single upgrade, however I will be certainly adding more ways to obtain mithril and souls, through artifacts, prestige, boss kills and rituals.
Thanks for feedback!
Rapid Repair Servitors!? Blessed be the Omnissiah!
PRAISE THE MACHINE GOD!
"little did they know... I made the machine god short circuit"
Loving the game so far and already wishlisted it on steam. Sadly I am playing on the browser so the lag is really bad but bearable. Great game keep it up. <3
So far, I am absolutely loving the demo! it's a great little Idler for whilst I'm working!!!
Really looking forward to the full release!!!!
Can you add an option to tint/make the bg color solid for the panels? When theres a lot of objects/ores it makes it really hard to read even with the black outline text
Yup I agree, I will be improving the look of the panels in the next patch.
you should have it so that if they get hit *if this is already not in the game* that it has a small chance to play goofys falling scream
Heh, I could definitely add more super rare sounds like the current "itai". Would have to found a free fan version that's not copyrighted by Disney though lol. And what are some other iconic screams I could use I wonder?
like the Minecraft OOF or lego Yoda's death sound WAIT the metal pipe one
I'm so glad I found this game! I love playing incrementals and this has easily become a favorite in the last few weeks. There's something about the style and physics that makes it feel so rewarding and engaging. The fantasy flavor is really fun! It sets me up to daydream a bit while I play.
I'm so excited to keep up with this project :) Looking forward to adding this to my Steam library!
Glad to hear that, thank you! :)
trust me you'll LOVE it
just had a dwarf forget to throw stuff into the maw?? they just went up to it and rested still with all the stuff on their head and then went to gather more (and got stunned i think, it was hard to pay attention). the top item was an artifact, idk what exactly caused that
I think this could happen in the very rare case the runner got stunned during the post-deposit wait timer I recently added, and then when he went to deposit again the timer didn't reset so it made him think it's time to rest. I believe I have now hopefully fixed this and it's not because of another reason. It will be up in the next patch. Thank you for an informative report!
This is a god tier game and I've finished it countless times in almost every patch. Is there any chance you could add an additional difficulty mode where prestige points aren't gained for mountains where you've already gained them? So you would need to make more progress to get more PPs. The mountains would have to be buffed as well.
Another thing that I would love to have in the future is a way to lose. Perhaps the mountain and its denizens could start fighting back against the buildings or something.
Again, insanely good game. I hope you can add more challenges so I can keep playing it over and over again.
I was thinking that after level 50 you'd start getting PP only every 4-5th mountain kill and then after level 100 you'd stop getting them entirely (except maybe for boss kills). Because atm it's easy without prestiging to just start melting mountains after certain point and rank up so much PP that you quickly run out of PP upgrades to buy. But this kinda goes against the flavor of prestige, as well as what you've been saying of wanting to be rewarded for more progress. The outlook might of course be completely different when more upgrades and mountain levels/bosses are added and health is probably buffed.
Your difficulty mode sounds kinda cool, but even with just current 108 PP max, you'd need like 200-300 mountain kills to get that much PP, which seems impossible to do if the mountains already killed don't yield PP, because of how exponentially ridiculous health scales.
But I was thinking of having some kind of "Ascensions" system, where maybe after you unlocked all PP upgrades, you can infinitely keep buying certain upgrades, or maybe reset the entire PP tree but get a powerful permanent buff, and you can do this infinitely. This way you could keep playing and get really far, or even maybe each ascension the game also gets harder (though what would this entail, just more HP and more dens/calamity spawning?).
As far as losing goes, initially the idea was that calamities/dens could also destroy buildings, or at least slow them down, as well as actually kill dwarves/runners, but that wasn't very fun and didn't add much but frustration. However I will be adding a few ways to lose / be forced to prestige, such as a DPS/PP-check at say mountain level 75, probably in the form of a boss. Plus probably another key-like gate at lvl 100 or so, where you need unique artifacts obtained from forging/alchemy/spelunkers to progress.
As for challenges, there will be steam achievements, plus maybe if the game's scope doesn't get too big, a late game prestige building that gives players hard quests/challenges that they need to complete either in a single run or through multiple runs.
Thank you for the feedback and encouraging words! :)
IMO a better solution would be making the prestige upgrades cost more. Tier 1 = 1 PP, Tier 2 = 2 PP, Tier 3 = 3 PP, etc.
Indeed, I was also considering this. Would slow the game down considerably though, and most upgrades that make early game faster would have to be in T1-2. Plus most later upgrades that have multiple tiers would need to have only 1 rank, maybe two, otherwise it would be very costly. But yeah I could see this being the way.
The sheer madness of my current run