Optimization patch
Dwarf Eats Mountain » Devlog
- Reworked mountain's ore reclaim system. It's now more aggressive at reclaiming ores and has a larger range and scaling. If ore count reaches above 700, the succc scaling gets a massive surge. Above 1200 the ores stand no chance.
- Drastically optimized mountain's ore reclaim system.
- Somewhat optimized ores/gems/artifacts by adjusting their physics simulation and changing all of their collision shapes to simpler boxes. Also optimized their sparkle particles with a centralized system that's dampened based on number of ores.
- All sorts of other minor optimizations, like turret bolts, laser draw, falling rocks, particles, etc.
- Bunch of balance tweaks and fixes.
These changes are somewhat experimental and will continue to be adjusted, so do tell me how they feel. Next step regarding late game ore/physics optimization is making high damage hits spawn bigger higher value gems instead of multiple small ones, to try reducing numbers this way as well. Plus other stuff. Also the Bulldozer is coming soon!
As always thanks for all your great feedback!
Files
dwarf-eats-mountain-win.zip Play in browser
Version 18 8 hours ago
dwarf-eats-mountain-windows.zip 87 MB
Version 8 8 hours ago
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Dwarf Eats Mountain
Simple incremental game about dwarves mining mountains!
| Status | In development |
| Author | GreenWizardGames |
| Genre | Strategy |
| Tags | Arcade, Casual, Clicker, Fantasy, Idle, Incremental, Indie, Management, Pixel Art, Retro |
| Languages | English |
More posts
- YEET and Dwarf Housing patch1 day ago
- Some fixes/optimizations3 days ago
- Windowed mode and some fixes4 days ago
- Ore clicker patch5 days ago
- Another patch making early game faster5 days ago
- New patch6 days ago

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