I'll get one guy running, and several dudes that just smoke forever... or until they're hit with debris or critters. Getting hit with debris seems to exhaust them, so they're right back to the pipe.
I've seen this behavior before, back when I was in software development -- have you tried putting tobacco in their pipes instead?
On a more serious note, It feels like it's either an off by one issue (for example, using > instead of =>), or because one runner isn't affected, it might be an unintended index reinitialization when you're iterating over the runners' endurance cycle (it keeps resetting to runner zero instead of cycling up to update the subsequent runners).
Take all of that with a grain of salt, mind you -- I'm no developer. These are just the kinds of dumb errors I've made when trying to get something to work.
Not sure if it makes a difference but I'm playing the browser version on:
Haha yeah, too much pixie dust, not enough other herbs. And yeah I am too familiar with > instead of >= which is one of the first things I checked. But it seems it was some other unrelated issue with caching the rocks in the runner's payload, which is something I really wasn't expecting lol. It should be fixed now though, hopefully. And thanks for feedback!
I had a great time with this one. Wishlisted on steam. The performance does tend to chug in late game, and I did end up crashing it with an error for too many draw calls, but I suspect the non-web version will be more stable. Looking forward to the full release!
> Note: Game auto-pausing when the tab loses focus is a really annoying "feature" of GM GX WebAssembly that I cannot disable. Which is a real shame for a game like this. You can try tricking it, or playing on the desktop version where there is no pausing and the performance is also a lot better.
Great game! Played it for a while (45 mins) and loved it, but i realized that 8 out of the 10 runners i had were just stuck permanently smoking. Addiction possibly? The game became un playable, with most of the screen being gold and gems.
The Guzzler is such a great QoL update! Loving it so much!
Hope at one point there will be a way to generate Dwarf Souls and Mythril passively/with units/buildings/Prestige upgrades/rare artifacts at late game, that's my main bottleneck after getting everything
I play the browser version on my phone - sometimes I can't exit the ritual or shuffling mode (it asks for right click or ESC, which I can't do on mobile), bit it's a minor issue
There will be bunch more artifacts/prestiges/late-game-upgrades, so most likely some of them will have ways to generate mithril/souls. One of them for example would be a ritual that forges mithril into a dwarf simulacrum, or a dwarf into mithril haha.
Wow, you must have a beast of a phone, since not only do browsers run poorly, but my phone really struggles to get decent fps even early game. But yeah, the game isn't designed for mobile in any way, though I hope I will be able to properly support it after a successful steam launch.
This game is fantastic and the rate you're updating is insane! Thanks for putting something this good out for free.
My husband and I have been playing together on our separate screens and saying shit like "I yearn for the mines" lol
One issue I have run into is I play in browser (Linux user lol) and I keep pretty much all the effects turned off at all times, but the particles keep turning back on every time I prestige.
Only issue i found is sometimes the dwarves keep resting in a loop(they seem to reset every time, there's the "sweat burst" animation every few seconds...
I just uploaded a patch which hopefully fixed it. It was a tough bug I couldn't quite find directly, so if it still persists please tell me, possibly with a video or more information. Thanks for reporting!
Sorry to report, after forcing reload to get the newest version(i hope) this still happens. On a separate but related topic, can i suggest adding a version line under in information panel so we can better check we have the latest update to help troubleshooting?
The bug should now finally be fixed. Thank you for reporting and this video, it was helpful! And good point on adding version number in game, I will add it.
I think the runner dwarves sometimes get stuck in a rest loop, never actually going out and just resting again and again. Only restarting fixes it so far
I just uploaded a patch which hopefully fixed it. It was a tough bug I couldn't quite find directly, so if it still persists please tell me, possibly with a video or more information. Thanks for reporting!
did the game get laggier after the guzzer update or is that just me? reached the high levels and it's been freezing every couple seconds
(yeah i'm also still playing the browser version, i don't want to abandon my saved progress with all of the prestige :])
i think i'm also getting a lot more simultaneous ores rn than when i played last on the same mountain levels (mountain 70-80, ~900 vs ~700 ores) but maybe that's just me being more successful
also lol looming motivation and the reclaiming/despawning don't help much when all the 900 simultaneous ores are in the air.....
The problem with wind bomb and the boons scaling with use makes them unaffordable really quickly. Wind bomb isnt that great anyway but can be really useful early game pre gorilla arms.
Well you have about 20 uses before it gets really costly, so you gotta conserve them. Plus they get reduced by scientists and the prestige upgrade that reduces costs by 45%. But I agree it's still bad and needs work. I'm thinking of adding a prestige upgrade that reduces costs or coefficients of all rituals by 10%~ every time you kill a mountain or maybe every few minutes. That way they have some staying power late game and there is some strategy to them. But that too might not be enough and I might have to think of something else. Maybe a simpler linear scaling. It could cost almost no gold but have a large CD, but then you can't spam Wind Bomb, and Swap Building needs to have a low CD to not be annoying, plus it's linked to the laser cannon's disco shuffle, so it needs a cost...
Does this mean anything to you? I was at mountain >100 (stopped looking after some point), dealing 1,723,731 DPM, and let the game run while I was AFK. I’m playing on Google Chrome (OS is Windows 10). This is from the console:
WARNING: Too many manifolds in collision
index.html:708 Total memory used = 1960445127 (0x74da04c7) bytes 1869.63MB
index.html:708 Free memory = 28860104 (0x01b85ec8) bytes 27.52MB
index.html:708 Peak memory used = 2002779567 (0x775ffdaf) bytes 1910.00MB
index.html:708
index.html:708 ___________________________________________
index.html:708 ############################################################################################
index.html:708 ERROR in action number 1
index.html:708 of Draw Event for object UI:
index.html:708 Memory allocation failed: Attempting to allocate 13512528 bytes
index.html:708 at gml_Script___scribble_class_element
index.html:708 ############################################################################################
index.html:708 gml_Script___scribble_class_element (line -1)
index.html:708 gml_Script_scribble (line -1)
index.html:708 gml_Script_string_width_scribble
index.html:708 gml_Script_anon@95499@gml_Object_oGUI_Step_0
index.html:708 gml_Script_anon@49576@__UIWidget@scr_UI_Widget
index.html:708 gml_Script_anon@16639@gml_Object_UI_Create_0
index.html:708 gml_Object_UI_Draw_74
index.html:708 ERROR!!! :: ############################################################################################
index.html:708 ERROR in action number 1
index.html:708 of Draw Event for object UI:
index.html:708 Memory allocation failed: Attempting to allocate 13512528 bytes
index.html:708
index.html:708 at gml_Script___scribble_class_element
index.html:708 ############################################################################################
index.html:708 gml_Script___scribble_class_element (line -1)
index.html:708 gml_Script_scribble (line -1)
index.html:708 gml_Script_string_width_scribble
index.html:708 gml_Script_anon@95499@gml_Object_oGUI_Step_0
index.html:708 gml_Script_anon@49576@__UIWidget@scr_UI_Widget
index.html:708 gml_Script_anon@16639@gml_Object_UI_Create_0
index.html:708 gml_Object_UI_Draw_74
index.html:708
runner.js:28 Uncaught ibUnderstand this error
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2content.js:3690 Uncaught TypeError: Cannot read properties of null (reading 'IMGS_album')
at Object.key_action [as onkeydown] (content.js:3690:36)
at app.js:127:22
This is basically just saying there are so many ores on the screen that you reached the maximum memory of 2GB, and then when scribble tried to render text it couldn't because there wasn't any memory. Did the game crash or just slow down? Anyway I suggest playing on desktop, especially if playing late game endless mode, because it runs a lot better there and has access to a lot more memory. Thanks for reporting!
I’d play the desktop version, but I don’t want to deal with the hassle of manually looking for updates and downloading the new version before each session. (besides, save import/export isn’t here yet)
I had just reached this point where my dwarves were chucking so much treasure that the physics started making the bits miss. And not 10 seconds later, I check my upgrades and a new runner upgrade popped up that fixes it by letting the Maw suck up the treasure.
This is officially my favourite Army of Dudes Attacking an Impassible Edifice incremental
the 5 ish dwarves on the right are all stuck. I've tried to knock them loose with a wind bomb but its not working because I'm like 3 upgrades away from fully upgrading everything. every once in a while one or two other dwarves will start veeeerrrryyy slowly moving backwards. in the picture the one just to the right of the stuck cluster is going backwards. Sorry the reply took so long. thanks for your help! :)
this is only the feeling I have in my soul. idk if it has any merit at all BUT, I think it might be an issue with the maw suction upgrade. the problem only started after the update, and about half of the dwarves running through the stuck cluster slow down to a crawl then start moving backwards. I think for some dwarves that location specifically messes up their speed and slows them down. then they cannot interact with the wall properly and turn around like they are supposed to. I think the maw suction is mapped to that location for my dumb dwarves and sucking them in for whatever reason. sorry if this is the dumbest thing in the universe haha.
I am not sure which 5 runners do you mean? The ones next to the mountain, looking to the left and carrying big piles of gems? Or do you mean that 1 runner that is somehow stuck in the mountain right at the edge of the screen? In either case it's very weird that they would be blocked by anything or moving slowly. It would be great help if you could record a video and maybe post it in discord, or at least explain it in more detail (how exactly it happened? what exactly are they doing and which dwarves exactly?). Thank you for reporting this
There is no max, but the costs grow exponentially. Atm you're not even limited by the sky and the dwarves can stack over the top of the screen, which will eventually have to be fixed. It will be technically and design-wise difficult task.
great game :D am currently on mountain lvl 120 on my first ever run and now with everything reasonably maxed out^^ dmg seems to vary widely and seems to cap at around 2Mil/min but the game goes completely to bullettime after a few minutes and way to much gold gets sucked away :D might try the pp run after some more content updates, keep up the good work
are mountains supposed to stop giving souls after 50? i wanted to see how much damage i could do but souls are very much a bottleneck. after some observing i'm feel like i'm not getting any from mountains, probably just calamities or another source i'm forgetting about... not sure because the calamity bar isn't really usable anymore
though i guess maybe i just get the souls some time after the mountains are destroyed? i forgot if souls are also a kind of ore. seems like soul drops might actually very vaguely coincide with every-fourth-mountain, appearing a while after it gets destroyed... idk it's very unclear
This is because currently Swap Buildings and Wind Bomb scale with mountain level, which eventually makes them scale so high the numbers becomes too large to display lol. This will soon be fixed, by making them scale with uses like the other rituals.
Prestige upgrades for ore clicking are planned. Same for text outline, I must still add it to bunch of txt elements, and also rework the way it works so it's more optimized and looks better as currently it doesn't look very good.
Yeah, those were my main gripes i pr much just be breaking my fingers trying to click some mythril and artifacts cause even with the wind bomb sometimes they still get buried esp with no mult types of collectors 😭
Edit: just now skimmed some of the new updates, hell yeah these are sounding great
Hmm strange, it seems this weird audio group loading issue still persists on browsers. At least reloading seems to fix it. Will have to take a deeper look. Thanks for reporting.
an upgrade for the scientists that could let you speed the game up would be cool, maybe it starts at 1.1x game speed and maxes out at 1.5x games speed so its not to broken and isn't readily available
for those who dont know, to unlock the Forge and Laboratory you have to have 7 Miners and 4 Runners. this irritated me for way too long, but either way THIS IS FUNNNNN
Hja, I will eventually be changing this, so you won't be forced into it, especially after prestige. But in general the whole early building progression will be improved. Thanks for feedback!
hell yeah! one of the main things Ive wanted to do is not have to start with miners, maybe flamers or something else, I enjoy chaotic builds, but salvos of 60 pickaxes are still fun!
small side note I shouldve mentioned, but at least for now the turrets seem to outdo the units a lot, two ballistas, maybe three was one of my best defenses in a while, same with double laser cannons (but they are laser cannons so it makes sense lol), and usually outperform a LOT. maybe it was just the ballistas targeting dens, making more riches being why it was so much better?
I don't quite understand, you mean anti-air Turrets outdo units in damage, with the upgrade that makes them hit the mountain, or they outdo them as a way of defense against rocks? But yeah ballistas are really good because they kill dens before the mountain crumbles and wastes them, so you get more loot/artifacts.
I think want to give you a kiss! I am on a 10 year old Chromebook and playing on browser. these last couple updates have made the game run even better!! it ran so smoothly before but now it feels like I'm on a bullet train! (its still probably really slow but I'm used to like 20 frames per second being like god tier) I am LOVING this game
love the update, i see i came back at the right time!
is it intentional that the first miners' guild upgrades don't appear until you buy a runner manually, even if you already have some from the prestige updrade?
They don't appear because the upgrade looks at runners bought but prestige runners don't count towards that (you can also see they aren't show in the parenthesis next to Runner (X), which is kinda slightly annoying but not the easiest fix). I'll make it so miner's guild counts all runners directly, for purposes of upgrades, even though why wouldn't you buy that one free runner anyway
Great game. Let me give you money on steam! A few suggestions:
I think you should start with less dwarves, getting almost 10 immediately isn't satisfying (maybe move some to a tier 1 prestige upgrade).
The first few prestige upgrades give you a ton of free dwarves that you can't spend for a while because of the expensive gold costs. Golden Inheritance could give a flat +500 gold or something on top of scaling per PP so it isn't useless earlygame, and/or reduce the earlygame prices for hiring dwarves.
The text black outline option doesn't appear on a lot of text.
Can you change runners to go back to the maw as soon as they get a artifact? Something that happens surprisingly often is you have a runner get right beside the maw hit by a rock and instead of picking up all they had it gets spread out between a few runners. Instead of bringing it like 3 steps to the maw they bring the artifact all the way back to the gold pile and have a chance of having the process repeat itself.
Actually a even better change might be to have runners that get hit by something remember what they were carry it and claim it ( or the nearest unstuned runner) so other runners ignore it avoiding the situation of bringing gold back the the gold pile ( except in the case of the maw getting clogged but you said you are fixing that anyway with a vacuum upgrade or something, also a exception of if they get full of ore before they reach all of what they were carrying)
Another way to do it is if a runner has 1/2 carrying capacity and are closer to the maw then the next ore then go back to the maw early
Yeah I've been thinking about that, either make it so you can click runners to issue a return command, which is kinda cool but maybe too active for the game. Or something like you said, where if they already have a decent haul (mainly aritfacts or mithril) and are close to the stash, they return. But at the same time it's kinda funny/chaotic and part of the game to watch the silly dwarves do these silly maneuvers lol. We'll see.
Maybe for your artifacts that you have collected in previous prestieges it could still show what it looks like and its effects? idk how hard that would be to do so its not a big deal, really fun game though, I'll definitely get the full release :3
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I'll get one guy running, and several dudes that just smoke forever... or until they're hit with debris or critters. Getting hit with debris seems to exhaust them, so they're right back to the pipe. I've seen this behavior before, back when I was in software development -- have you tried putting tobacco in their pipes instead?
On a more serious note, It feels like it's either an off by one issue (for example, using > instead of =>), or because one runner isn't affected, it might be an unintended index reinitialization when you're iterating over the runners' endurance cycle (it keeps resetting to runner zero instead of cycling up to update the subsequent runners). Take all of that with a grain of salt, mind you -- I'm no developer. These are just the kinds of dumb errors I've made when trying to get something to work.
Not sure if it makes a difference but I'm playing the browser version on:
Chrome Version 142.0.7444.163 (64-bit)
Windows 10 v. 22H2
Haha yeah, too much pixie dust, not enough other herbs. And yeah I am too familiar with > instead of >= which is one of the first things I checked. But it seems it was some other unrelated issue with caching the rocks in the runner's payload, which is something I really wasn't expecting lol. It should be fixed now though, hopefully. And thanks for feedback!
Is there any way to make the downloadable version run on Windows 7?
Edit: Please?
Hmm, do you have all the up to date Visual C++ 2015–2022 Redistributables?
I had a great time with this one. Wishlisted on steam. The performance does tend to chug in late game, and I did end up crashing it with an error for too many draw calls, but I suspect the non-web version will be more stable. Looking forward to the full release!
why make an idle game that have to be on focus or get paused?
> Note: Game auto-pausing when the tab loses focus is a really annoying "feature" of GM GX WebAssembly that I cannot disable. Which is a real shame for a game like this. You can try tricking it, or playing on the desktop version where there is no pausing and the performance is also a lot better.
opening it in a new window works for me
my runners are also stuck smoking now, seems the fixes didn't work... at least quitting the game also fixed them
it only happened once in the beginning, maybe knowing that will help? i didn't write down which exactly upgrades i had though
Shipped another hotfix. Please tell me it's fixed? I myself still cannot replicate it.
I confirm that your fix seems to work.
Great game! Played it for a while (45 mins) and loved it, but i realized that 8 out of the 10 runners i had were just stuck permanently smoking. Addiction possibly? The game became un playable, with most of the screen being gold and gems.
Hope you find a way to fix it!
Shipped yet another hotfix for the nicotine addicted runners. Please tell me it's fixed this time?
as far as i can tell its fixed, thanks so much!
The Guzzler is such a great QoL update! Loving it so much!
Hope at one point there will be a way to generate Dwarf Souls and Mythril passively/with units/buildings/Prestige upgrades/rare artifacts at late game, that's my main bottleneck after getting everything
I play the browser version on my phone - sometimes I can't exit the ritual or shuffling mode (it asks for right click or ESC, which I can't do on mobile), bit it's a minor issue
There will be bunch more artifacts/prestiges/late-game-upgrades, so most likely some of them will have ways to generate mithril/souls. One of them for example would be a ritual that forges mithril into a dwarf simulacrum, or a dwarf into mithril haha.
Wow, you must have a beast of a phone, since not only do browsers run poorly, but my phone really struggles to get decent fps even early game. But yeah, the game isn't designed for mobile in any way, though I hope I will be able to properly support it after a successful steam launch.
This game is fantastic and the rate you're updating is insane! Thanks for putting something this good out for free.
My husband and I have been playing together on our separate screens and saying shit like "I yearn for the mines" lol
One issue I have run into is I play in browser (Linux user lol) and I keep pretty much all the effects turned off at all times, but the particles keep turning back on every time I prestige.
Best of luck and take care of yourself!
Haha, I love to hear it! And oops forgot to add particles toggle to save/load. It's now been added. Thank you for feedback and the kind words! :)
Great game so far!
Only issue i found is sometimes the dwarves keep resting in a loop(they seem to reset every time, there's the "sweat burst" animation every few seconds...
I just uploaded a patch which hopefully fixed it. It was a tough bug I couldn't quite find directly, so if it still persists please tell me, possibly with a video or more information. Thanks for reporting!
Sorry to report, after forcing reload to get the newest version(i hope) this still happens.
On a separate but related topic, can i suggest adding a version line under in information panel so we can better check we have the latest update to help troubleshooting?
Thank you!
The bug should now finally be fixed. Thank you for reporting and this video, it was helpful! And good point on adding version number in game, I will add it.
I think the runner dwarves sometimes get stuck in a rest loop, never actually going out and just resting again and again. Only restarting fixes it so far
I just uploaded a patch which hopefully fixed it. It was a tough bug I couldn't quite find directly, so if it still persists please tell me, possibly with a video or more information. Thanks for reporting!
excellente
did the game get laggier after the guzzer update or is that just me? reached the high levels and it's been freezing every couple seconds
(yeah i'm also still playing the browser version, i don't want to abandon my saved progress with all of the prestige :])
i think i'm also getting a lot more simultaneous ores rn than when i played last on the same mountain levels (mountain 70-80, ~900 vs ~700 ores) but maybe that's just me being more successful
also lol looming motivation and the reclaiming/despawning don't help much when all the 900 simultaneous ores are in the air.....
Yeah it did get more laggier because of the guzzler, but I just released a patch that significantly optimized it.
still laggy :c
Incredibly entertaining game. Big sexy gold piles!!
This is incredibly fun to play, loving it!
The problem with wind bomb and the boons scaling with use makes them unaffordable really quickly. Wind bomb isnt that great anyway but can be really useful early game pre gorilla arms.
Well you have about 20 uses before it gets really costly, so you gotta conserve them. Plus they get reduced by scientists and the prestige upgrade that reduces costs by 45%. But I agree it's still bad and needs work. I'm thinking of adding a prestige upgrade that reduces costs or coefficients of all rituals by 10%~ every time you kill a mountain or maybe every few minutes. That way they have some staying power late game and there is some strategy to them. But that too might not be enough and I might have to think of something else. Maybe a simpler linear scaling. It could cost almost no gold but have a large CD, but then you can't spam Wind Bomb, and Swap Building needs to have a low CD to not be annoying, plus it's linked to the laser cannon's disco shuffle, so it needs a cost...
I'd much prefer a longer cooldown over costs constantly increasing. The latter is really unsatisfying to deal with
Does this mean anything to you? I was at mountain >100 (stopped looking after some point), dealing 1,723,731 DPM, and let the game run while I was AFK. I’m playing on Google Chrome (OS is Windows 10). This is from the console:
This is basically just saying there are so many ores on the screen that you reached the maximum memory of 2GB, and then when scribble tried to render text it couldn't because there wasn't any memory. Did the game crash or just slow down? Anyway I suggest playing on desktop, especially if playing late game endless mode, because it runs a lot better there and has access to a lot more memory. Thanks for reporting!
This was a crash.
I’d play the desktop version, but I don’t want to deal with the hassle of manually looking for updates and downloading the new version before each session. (besides, save import/export isn’t here yet)
I’ll switch over to the Steam demo when it drops.
I had just reached this point where my dwarves were chucking so much treasure that the physics started making the bits miss. And not 10 seconds later, I check my upgrades and a new runner upgrade popped up that fixes it by letting the Maw suck up the treasure.
This is officially my favourite Army of Dudes Attacking an Impassible Edifice incremental
my dwarves are stuck at the edge and refreshing does nothing. I think the new update reintroduced the same bug
Are you sure? Can you post a screenshot please? I can't replicate the bugs and haven't seen anyone else report it. Strange.
the 5 ish dwarves on the right are all stuck. I've tried to knock them loose with a wind bomb but its not working because I'm like 3 upgrades away from fully upgrading everything. every once in a while one or two other dwarves will start veeeerrrryyy slowly moving backwards. in the picture the one just to the right of the stuck cluster is going backwards. Sorry the reply took so long. thanks for your help! :)
this is only the feeling I have in my soul. idk if it has any merit at all BUT, I think it might be an issue with the maw suction upgrade. the problem only started after the update, and about half of the dwarves running through the stuck cluster slow down to a crawl then start moving backwards. I think for some dwarves that location specifically messes up their speed and slows them down. then they cannot interact with the wall properly and turn around like they are supposed to. I think the maw suction is mapped to that location for my dumb dwarves and sucking them in for whatever reason. sorry if this is the dumbest thing in the universe haha.
I am not sure which 5 runners do you mean? The ones next to the mountain, looking to the left and carrying big piles of gems? Or do you mean that 1 runner that is somehow stuck in the mountain right at the edge of the screen? In either case it's very weird that they would be blocked by anything or moving slowly. It would be great help if you could record a video and maybe post it in discord, or at least explain it in more detail (how exactly it happened? what exactly are they doing and which dwarves exactly?). Thank you for reporting this
I posted the video I took on the bug channel in discord
lovly game, i love it, andi have one question. Is there a max how many dwarfs you can have from every sort?
There is no max, but the costs grow exponentially. Atm you're not even limited by the sky and the dwarves can stack over the top of the screen, which will eventually have to be fixed. It will be technically and design-wise difficult task.
wich upgrades dont have an max? (i have the feeling that carying capacity dont have one) but are there any others?
No, all upgrades have a max. It's the dwarf units that don't.
thanks :) and this is a great game, i love that it gets updated so frequently
great game :D am currently on mountain lvl 120 on my first ever run and now with everything reasonably maxed out^^ dmg seems to vary widely and seems to cap at around 2Mil/min but the game goes completely to bullettime after a few minutes and way to much gold gets sucked away :D might try the pp run after some more content updates, keep up the good work
what are the three magic keys used for i got them all and there's nothing to do with them
It appears to be a slay the spire reference that isn't fully implemented
At mountain lvl 50 or so there was an event to open with the keys where i got 1 relic *badum-tss*
There is later into the demo
Get to stage 49
I thought the keys were used to get past level 50? Or were those not keys?
are mountains supposed to stop giving souls after 50? i wanted to see how much damage i could do but souls are very much a bottleneck. after some observing i'm feel like i'm not getting any from mountains, probably just calamities or another source i'm forgetting about... not sure because the calamity bar isn't really usable anymore
though i guess maybe i just get the souls some time after the mountains are destroyed? i forgot if souls are also a kind of ore. seems like soul drops might actually very vaguely coincide with every-fourth-mountain, appearing a while after it gets destroyed... idk it's very unclear
They shouldn't stop. If you hover over mountain health, the tooltip explains you get a soul every 4th mountain.
just discovered a new source of income! :D (the swap ritual costing negative money)
aw, i got it to be negative enough to make a difference and i think it doesn't actually give me money, sad
This is because currently Swap Buildings and Wind Bomb scale with mountain level, which eventually makes them scale so high the numbers becomes too large to display lol. This will soon be fixed, by making them scale with uses like the other rituals.
Unless i havent found an upgrade for it yet, i think the player mouse needs an upgrade.
And some of the menus arent affected by the Black Text Outline option which makes things hard to read at times.
Prestige upgrades for ore clicking are planned.
Same for text outline, I must still add it to bunch of txt elements, and also rework the way it works so it's more optimized and looks better as currently it doesn't look very good.
Yeah, those were my main gripes
i pr much just be breaking my fingers trying to click some mythril and artifacts cause even with the wind bomb sometimes they still get buried esp with no mult types of collectors 😭
Edit: just now skimmed some of the new updates, hell yeah these are sounding great
just prestiged to try out the update, bought a miner and got this error:
___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object oKhazadGreathold:
Failed to load audio group
############################################################################################
i'm on firefox on linux
reloaded the page and it didn't happen again so idk what exactly caused it
Hmm strange, it seems this weird audio group loading issue still persists on browsers. At least reloading seems to fix it. Will have to take a deeper look. Thanks for reporting.
an upgrade for the scientists that could let you speed the game up would be cool, maybe it starts at 1.1x game speed and maxes out at 1.5x games speed so its not to broken and isn't readily available
really really fun game.
for those who dont know, to unlock the Forge and Laboratory you have to have 7 Miners and 4 Runners. this irritated me for way too long, but either way THIS IS FUNNNNN
Hja, I will eventually be changing this, so you won't be forced into it, especially after prestige. But in general the whole early building progression will be improved. Thanks for feedback!
hell yeah! one of the main things Ive wanted to do is not have to start with miners, maybe flamers or something else, I enjoy chaotic builds, but salvos of 60 pickaxes are still fun!
small side note I shouldve mentioned, but at least for now the turrets seem to outdo the units a lot, two ballistas, maybe three was one of my best defenses in a while, same with double laser cannons (but they are laser cannons so it makes sense lol), and usually outperform a LOT. maybe it was just the ballistas targeting dens, making more riches being why it was so much better?
I don't quite understand, you mean anti-air Turrets outdo units in damage, with the upgrade that makes them hit the mountain, or they outdo them as a way of defense against rocks? But yeah ballistas are really good because they kill dens before the mountain crumbles and wastes them, so you get more loot/artifacts.
I just meant turrets in general, like the Ballista, Laser Cannon, mostly those are what come to my mind
I think want to give you a kiss! I am on a 10 year old Chromebook and playing on browser. these last couple updates have made the game run even better!! it ran so smoothly before but now it feels like I'm on a bullet train! (its still probably really slow but I'm used to like 20 frames per second being like god tier) I am LOVING this game
Haha glad to hear, and there's still A LOT of optimization to do.
really cool
I need a PP upgrade irl, lols
I AM DWARF I EAT ROCK BUT BIG ROCK KILL FAMILY, AVENGE BY KILL MOUNTAIN AND GET TO MOUNTAIN GOD
THE GREAT MAW DEMANDS SUSTENANCE!
GOLD FOR THE GOLD GOD!
GEMS FOR THE GEM THRONE!
love the update, i see i came back at the right time!
is it intentional that the first miners' guild upgrades don't appear until you buy a runner manually, even if you already have some from the prestige updrade?
They don't appear because the upgrade looks at runners bought but prestige runners don't count towards that (you can also see they aren't show in the parenthesis next to Runner (X), which is kinda slightly annoying but not the easiest fix). I'll make it so miner's guild counts all runners directly, for purposes of upgrades, even though why wouldn't you buy that one free runner anyway
i just got used to upgrading the miners first as soon as i have some runners, and it was confusing that i couldn't do it this time
coming back so frequently that "Updated: 11 seconds ago" :p
Great game. Let me give you money on steam! A few suggestions:
I think you should start with less dwarves, getting almost 10 immediately isn't satisfying (maybe move some to a tier 1 prestige upgrade).
The first few prestige upgrades give you a ton of free dwarves that you can't spend for a while because of the expensive gold costs. Golden Inheritance could give a flat +500 gold or something on top of scaling per PP so it isn't useless earlygame, and/or reduce the earlygame prices for hiring dwarves.
The text black outline option doesn't appear on a lot of text.
Can you change runners to go back to the maw as soon as they get a artifact? Something that happens surprisingly often is you have a runner get right beside the maw hit by a rock and instead of picking up all they had it gets spread out between a few runners. Instead of bringing it like 3 steps to the maw they bring the artifact all the way back to the gold pile and have a chance of having the process repeat itself.
Actually a even better change might be to have runners that get hit by something remember what they were carry it and claim it ( or the nearest unstuned runner) so other runners ignore it avoiding the situation of bringing gold back the the gold pile ( except in the case of the maw getting clogged but you said you are fixing that anyway with a vacuum upgrade or something, also a exception of if they get full of ore before they reach all of what they were carrying)
Another way to do it is if a runner has 1/2 carrying capacity and are closer to the maw then the next ore then go back to the maw early
Yeah I've been thinking about that, either make it so you can click runners to issue a return command, which is kinda cool but maybe too active for the game. Or something like you said, where if they already have a decent haul (mainly aritfacts or mithril) and are close to the stash, they return. But at the same time it's kinda funny/chaotic and part of the game to watch the silly dwarves do these silly maneuvers lol. We'll see.
This game has brought me joy that no other incremental has. Thank you for this amazing game!
Maybe for your artifacts that you have collected in previous prestieges it could still show what it looks like and its effects? idk how hard that would be to do so its not a big deal, really fun game though, I'll definitely get the full release :3
why is this runner green? is this a bug or a feature i missed
Ah, this is something from debug behavior that shouldn't be there.
is there are any way to download my save file
Atm no, but I shall soon add export/import feature.
alr ty
I love this game so much I can't wait for a full release I will buy at least 2 of them to show my support for more good incremental games :D