Haha, I'm glad to hear it! First I hope to release an improved demo on steam by the end of next week and then we'll see how fast I can implement the rest of the features for the full release.
Hey, glitched how? Because latest patch made it so you require to have 7 miners AND 4 runners in order to unlock/see the Forge and Laboratory buildings for purchase. Can you please confirm
Are you certain? Because for me it works when I have 4 runners and 7 miners when I test it here or in IDE. It would have to be a really weird bug. When you happen to prestige next please check if it is how it should be. And thanks for letting me know.
I just uploaded a new patch that further improves the early game.
Plus what you are suggesting is actually what I'm working on next haha, which is the ability to actively click on unclaimed ore in order to slightly nudge/knock it towards the stash. This should give players something to do early when there is downtime, and also make the early game a bit faster, while not feeling too active/necessary, but also having uses later in the game with allowing you to retrieve buried artifacts sooner.
the new patch is nice, but i think the worth of gold or the cost of upgrades should be upped a little (or down for the upgrades), that is basically my only complaint, very fun game 9/10
This works! But also one more thing I think would help a lot with early game is tier 1 prestige upgrade that gives speed to dwarves. Maybe 10%/20%/30%. As I find low dwarf speed in the beginning being the most annoying part and it actively makes me not want to press the button :( Prestige upgrade for less break time of dwarves would be cool too.
Alternatively maybe (idk if it exists) late game ability... mby artifact like work or something that lets you suck all the gems from the map each 5-10min or something. Cool game overall man, I think you have a gem!
I'll be adding a bunch of runner prestige upgrades, such as making you start with extra runners, increasing their carry capacity, as well as speed increase. However it probably won't be just a flat bonus, but instead something along the lines of: "Runners get +70% speed, reduced by 5% for each runner you have, up to a minimum of 15%.". This way at very start when you only have half a dozen runners, they'll get a big speed boost, but then as you buy more it will slowly decrease to 15%, so that it's actually balanced.
As for reduced break time, I feel like it's already not that long, though some upgrades/artifacts do increase it. I'll add an artifact that also decreases it, but I've been actually thinking of a runner prestige called meditate: "Runners gain the ability to meditate. This increases their resting time by +50%, but gives them a chance to gain a random revelation after each rest, such as increased carry capacity, speed or luck, until they return to the stash." This can be toggled somewhere probably. This sounds like it could be a fun ability. :)
Actually I have plans for a couple of ore collecting rituals that will come with the new buildings in the full game. As a spoiler, one idea is the Shrine having The Great Tilt ritual that tilts the entire ground to the left for a few seconds, which causes all the ores to roll/fall into the stash haha.
Btw in case you haven't noticed since tutorial doesn't popup again after prestiging, though I think you have, but I've added the ability to click ore, which I think is a nice addition that feels good :)
Thank you for your feedback and encouraging words!
That's a very weird bug I haven't encountered before. What happens if you refresh the page/game? And otherwise is there ore available to be collected? Also did you maybe change tabs which paused the game that maybe caused this issue (since I just recently uploaded a hotfix for runners behaving weirdly after pause).
Yea i minimized the window and when i clicked back they were stuck in place, nothing else was effected. Refreshing does not solve it, did a prestige reset and it was fixed
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i think i can figure out the dwarf alphabet holdup
oooh my fucking god im too broke but i NEED TO BUY THIS GAME TAKE MY MONEY RENT CAN WAIT
Haha, I'm glad to hear it! First I hope to release an improved demo on steam by the end of next week and then we'll see how fast I can implement the rest of the features for the full release.
so on current patch new buildings seem to be glitched and wont unlock
until this gets fixed imma be doing a challenge run
Hey, glitched how? Because latest patch made it so you require to have 7 miners AND 4 runners in order to unlock/see the Forge and Laboratory buildings for purchase. Can you please confirm
it worked when i had 9 miners
Are you certain? Because for me it works when I have 4 runners and 7 miners when I test it here or in IDE. It would have to be a really weird bug. When you happen to prestige next please check if it is how it should be. And thanks for letting me know.
it works now for some reason
tbf my pc did die like 7 times due to some downlaoding
I love my lasers
Reminds me another game where you break walls with dwarves too
Cool but you have to wait a lot for upgrades that just slightlu rise some stats. The building part is also a bit chaotic
I like the concept, dens, runners, the maw, also the humour and it's visually nice :)
fun game, but way too slow gold gain
Thanks everyone for feedback and I agree that the early game is too slow and I'm working on improving it substantially.
Maybe with ability to drag the ore ourselves it should make it much more enjoyable. It's reaaaalllllly slooooow right now
I just uploaded a new patch that further improves the early game.
Plus what you are suggesting is actually what I'm working on next haha, which is the ability to actively click on unclaimed ore in order to slightly nudge/knock it towards the stash. This should give players something to do early when there is downtime, and also make the early game a bit faster, while not feeling too active/necessary, but also having uses later in the game with allowing you to retrieve buried artifacts sooner.
the new patch is nice, but i think the worth of gold or the cost of upgrades should be upped a little (or down for the upgrades), that is basically my only complaint, very fun game 9/10
This works! But also one more thing I think would help a lot with early game is tier 1 prestige upgrade that gives speed to dwarves. Maybe 10%/20%/30%. As I find low dwarf speed in the beginning being the most annoying part and it actively makes me not want to press the button :(
Prestige upgrade for less break time of dwarves would be cool too.
Alternatively maybe (idk if it exists) late game ability... mby artifact like work or something that lets you suck all the gems from the map each 5-10min or something.
Cool game overall man, I think you have a gem!
I'll be adding a bunch of runner prestige upgrades, such as making you start with extra runners, increasing their carry capacity, as well as speed increase. However it probably won't be just a flat bonus, but instead something along the lines of: "Runners get +70% speed, reduced by 5% for each runner you have, up to a minimum of 15%.". This way at very start when you only have half a dozen runners, they'll get a big speed boost, but then as you buy more it will slowly decrease to 15%, so that it's actually balanced.
As for reduced break time, I feel like it's already not that long, though some upgrades/artifacts do increase it. I'll add an artifact that also decreases it, but I've been actually thinking of a runner prestige called meditate: "Runners gain the ability to meditate. This increases their resting time by +50%, but gives them a chance to gain a random revelation after each rest, such as increased carry capacity, speed or luck, until they return to the stash." This can be toggled somewhere probably. This sounds like it could be a fun ability. :)
Actually I have plans for a couple of ore collecting rituals that will come with the new buildings in the full game. As a spoiler, one idea is the Shrine having The Great Tilt ritual that tilts the entire ground to the left for a few seconds, which causes all the ores to roll/fall into the stash haha.
Btw in case you haven't noticed since tutorial doesn't popup again after prestiging, though I think you have, but I've added the ability to click ore, which I think is a nice addition that feels good :)
Thank you for your feedback and encouraging words!
Awesome game
really good but veeery slow gold gain... speeding it up a tinge would help the feel of the progression
nice but waaay too slow for me
My runners got stuck and are just vibrating at The Maw
That's a very weird bug I haven't encountered before. What happens if you refresh the page/game?
And otherwise is there ore available to be collected? Also did you maybe change tabs which paused the game that maybe caused this issue (since I just recently uploaded a hotfix for runners behaving weirdly after pause).
Yea i minimized the window and when i clicked back they were stuck in place, nothing else was effected. Refreshing does not solve it, did a prestige reset and it was fixed
Ah I see. I believe this issue is now fixed, so hopefully it doesn't happen again.