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Somehow my swap buildings price was -2 gold... A little bit of grinding by swapping some buildings back and forth later, and I'm getting 1.2 Trillion gold per swap. 

(+1)

Haha oops. Ritual cost reductions (from scientists/runesmiths) need to be capped. Plus I don't like the current ritual system of costs exponentially increasing per use either, so I will make a better more linear and cheaper scaling, but increase cooldowns.

it seems i'm able to click on alchemy and have it cost some gold (about 100) despite it being n/a??

(1 edit)

on that note, forge artifact shouldn't be accidentally clickable and costing stuff when you already have all the artifacts either

(+1)

True, will make them both not buyable in the next patch.

Absolutely love it already, but I'm wondering, will there be an auto-buy for the upgrades? Or at least away to keep a certain amount of upgrades through prestige

(+1)

How would auto-buy work, like how/which upgrades would you determine need to be auto-bought? And what if situation/plans change? Feels like auto-buy isn't meant for this kind of game and it's more for classical incrementals where you are endlessly buying hundreds of simple producers.

(1 edit)

Yeah it's definitely not as necessary here, my only thought is after a few prestige having to buy the basic upgrades for each building each time could get a bit tedious. Something like a perk for specific buildings that only buys gold upgrades if they cost < .01-.1% of total gold could help smooth out the post-prestige bits.

(+1)

is it normal to have 150K dpm by the time you reach wall 50?

i only had a 140K dpm so idk?

(1 edit)

i just finished it with 130k with all the prestige upgrades and a strategy of upgrading whatever random things i can afford, so yeah probably


though it also took me like an hour longer than last time, but i guess i was also paying less attention to stuff

(+1)

it would be nice to have a way of knowing how many times the runsmith enchants are used on a dwarf, or be able to see if you have already used it 4 times

(+2)

If you try enchanting and it's been used 4 times it will tell you. But yeah there could be some kind of indicator, I will anyway be adding a dwarf stats panel that shows you all their important stats.

Disregard my previous posts: I don't know how and when the developer managed to fix the runner bug but it's not happening anymore. It made me sound ungrateful but trust me that bug was annoying, I envy those who will play the game without ever knowing it. Now if it could be possible to have the downloadable exe working on windows 7, that would be perfect.

Have you tried installing Visual C++ 2015–2022 Redistributables?

Hello, I just did and it still does not work unfortunately. Getting Entry Point Not Found error. Specifically "MFCreateDXGIDeviceManager could not be located in teh dynamic link library MFPlat.DLL". The browser version works so not everything is lost, I can still enjoy your game but if you ever find a workaround for W7, I'll take it! Cheers.

After some research it seems like Windows 7 support was dropped in GameMaker 2024.11+. The incompatibility stems from a dependency on the MFCreateDXGIDeviceManager function, which is not present in Windows 7. Sadly there is nothing I can do about this. Might be time to update to newer OS. According to Steam hardware & software survey only 0.08% of people still use Win7.

I appreciate that friend and I know all of this. If there is nothing you can do on your end then so be it. Thanks for taking the time to answer and search everything, you are dedicated. I'll stick to the browser version for now. By the way the concept of your game is well made and very entertaining! Cheers.

(+4)

The gems are now flying in the sky, and the runners have lost their jobs because there's no work for them anymore

Haha, lvl 100+ is wild! Amongst other things I will definitely have to diminishingly cap ore force/velocity that scales with damage, so they don't just (always) fly off the screen and directly into the stash.

(1 edit) (+1)

This game rocks ;) i adore it and i can't wait to get the full version.

(+1)

I played the game for 7 hours straight and really liked it. I won’t go into the runner bugs - the only thing I’ll say is that the early game ramps up too slowly. It takes a long time before you reach your first decent results, and during that wait you already feel like closing the game because the beginning is boring and drags on. If the early phase were sped up by about 25-30%, it would feel much better

(1 edit) (-3)

UNPLAYABLE. Your runner bug is tied to the carry capacity. Every time I select the carry capacity upgrade, it resets magically the runners. Until they get knocked out by calamities/enemies and then it's bug time all over again. Impossible to make a profit, impossible to get all the ores that pile up and bury the precious stones. Simply put, a waste of time

Been fixed apparently and so far.

(1 edit)

I believe the latest hotfix fixed the issue. Sorry for the troubles. What made fixing this bug so hard is that somehow I cannot replicate the bug in my games, and I had many different game states running at once trying to replicate it to no success, and since reloading fixes the issue, that made it even worse.

I'll get one guy running, and several dudes that just smoke forever...  or until they're hit with debris or critters.  Getting hit with debris seems to exhaust them, so they're right back to the pipe. I've seen this behavior before, back when I was in software development -- have you tried putting tobacco in their pipes instead?

On a more serious note, It feels like it's either an off by one issue (for example, using > instead of =>), or because one runner isn't affected, it might be an unintended index reinitialization when you're iterating over the runners' endurance cycle (it keeps resetting to runner zero instead of cycling up to update the subsequent runners).  Take all of that with a grain of salt, mind you -- I'm no developer.  These are just the kinds of dumb errors I've made when trying to get something to work.

Not sure if it makes a difference but I'm playing the browser version on: 

Chrome Version 142.0.7444.163 (64-bit)

Windows 10 v. 22H2

Haha yeah, too much pixie dust, not enough other herbs. And yeah I am too familiar with > instead of >= which is one of the first things I checked. But it seems it was some other unrelated issue with caching the rocks in the runner's payload, which is something I really wasn't expecting lol. It should be fixed now though, hopefully. And thanks for feedback!

(1 edit)

Is there any way to make the downloadable version run on Windows 7?

Edit: Please?

Hmm, do you have all the up to date Visual C++ 2015–2022 Redistributables?

(+1)

I had a great time with this one. Wishlisted on steam. The performance does tend to chug in late game, and I did end up crashing it with an error for too many draw calls, but I suspect the non-web version will be more stable. Looking forward to the full release!

(-1)

why make an idle game that have to be on focus or get paused?

(+2)

Note: Game auto-pausing when the tab loses focus is a really annoying "feature" of GM GX WebAssembly that I cannot disable. Which is a real shame for a game like this. You can try tricking it, or playing on the desktop version where there is no pausing and the performance is also a lot better.


opening it in a new window works for me

(3 edits)

my runners are also stuck smoking now, seems the fixes didn't work... at least quitting the game also fixed them

it only happened once in the beginning, maybe knowing that will help? i didn't write down which exactly upgrades i had though

(1 edit)

Shipped another hotfix. Please tell me it's fixed? I myself still cannot replicate it.

Deleted 5 days ago

I confirm that your fix seems to work.

Great game! Played it for a while (45 mins) and loved it, but i realized that 8 out of the 10 runners i had were just stuck permanently smoking. Addiction possibly? The game became un playable, with most of the screen being gold and gems. 

Hope you find a way to fix it!

Shipped yet another hotfix for the nicotine addicted runners. Please tell me it's fixed this time?

as far as i can tell its fixed, thanks so much!

(+2)

The Guzzler is such a great QoL update! Loving it so much!

Hope at one point there will be a way to generate Dwarf Souls and Mythril passively/with units/buildings/Prestige upgrades/rare artifacts at late game, that's my main bottleneck after getting everything

I play the browser version on my phone - sometimes I can't exit the ritual or shuffling mode (it asks for right click or ESC, which I can't do on mobile), bit it's a minor issue

(+1)

There will be bunch more artifacts/prestiges/late-game-upgrades, so most likely some of them will have ways to generate mithril/souls. One of them for example would be a ritual that forges mithril into a dwarf simulacrum, or a dwarf into mithril haha.

Wow, you must have a beast of a phone, since not only do browsers run poorly, but my phone really struggles to get decent fps even early game. But yeah, the game isn't designed for mobile in any way, though I hope I will be able to properly support it after a successful steam launch.

This game is fantastic and the rate you're updating is insane! Thanks for putting something this good out for free.

My husband and I have been playing together on our separate screens and saying shit like "I yearn for the mines" lol

One issue I have run into is I play in browser (Linux user lol) and I keep pretty much all the effects turned off at all times, but the particles keep turning back on every time I prestige.

Best of luck and take care of yourself!

(1 edit)

Haha, I love to hear it! And oops forgot to add particles toggle to save/load. It's now been added. Thank you for feedback and the kind words! :)

(+2)

Great game so far!

Only issue i found is sometimes the dwarves keep resting in a loop(they seem to reset every time, there's the "sweat burst" animation every few seconds...

I just uploaded a patch which hopefully fixed it. It was a tough bug I couldn't quite find directly, so if it still persists please tell me, possibly with a video or more information. Thanks for reporting!

Sorry to report, after forcing reload to get the newest version(i hope) this still happens.
On a separate but related topic, can i suggest adding a version line under in information panel so we can better check we have the latest update to help troubleshooting?

Thank you!

The bug should now finally be fixed. Thank you for reporting and this video, it was helpful! And good point on adding version number in game, I will add it.

(+3)

I think the runner dwarves sometimes get stuck in a rest loop, never actually going out and just resting again and again. Only restarting fixes it so far

I just uploaded a patch which hopefully fixed it. It was a tough bug I couldn't quite find directly, so if it still persists please tell me, possibly with a video or more information. Thanks for reporting!

(+2)

excellente

(1 edit) (+1)

did the game get laggier after the guzzer update or is that just me? reached the high levels and it's been freezing every couple seconds

(yeah i'm also still playing the browser version, i don't want to abandon my saved progress with all of the prestige :])

i think i'm also getting a lot more simultaneous ores rn than when i played last on the same mountain levels (mountain 70-80, ~900 vs ~700 ores) but maybe that's just me being more successful 

also lol looming motivation and the reclaiming/despawning don't help much when all the 900 simultaneous ores are in the air.....

(+1)

Yeah it did get more laggier because of the guzzler, but I just released a patch that significantly optimized it.

still laggy :c

(+3)

Incredibly entertaining game. Big sexy gold piles!!

(+3)

This is incredibly fun to play, loving it!

(+3)

The problem with wind bomb and the boons scaling with use makes them unaffordable really quickly. Wind bomb isnt that great anyway but can be really useful early game pre gorilla arms.

(+2)

Well you have about 20 uses before it gets really costly, so you gotta conserve them. Plus they get reduced by scientists and the prestige upgrade that reduces costs by 45%. But I agree it's still bad and needs work. I'm thinking of adding a prestige upgrade that reduces costs or coefficients of all rituals by 10%~ every time you kill a mountain or maybe every few minutes. That way they have some staying power late game and there is some strategy to them. But that too might not be enough and I might have to think of something else. Maybe a simpler linear scaling. It could cost almost no gold but have a large CD, but then you can't spam Wind Bomb, and Swap Building needs to have a low CD to not be annoying, plus it's linked to the laser cannon's disco shuffle, so it needs a cost... 

(1 edit)

I'd much prefer a longer cooldown over costs constantly increasing. The latter is really unsatisfying to deal with

Does this mean anything to you? I was at mountain >100 (stopped looking after some point), dealing 1,723,731 DPM, and let the game run while I was AFK. I’m playing on Google Chrome (OS is Windows 10). This is from the console:

WARNING: Too many manifolds in collision
index.html:708 Total memory used = 1960445127 (0x74da04c7) bytes 1869.63MB
index.html:708 Free memory = 28860104 (0x01b85ec8) bytes 27.52MB
index.html:708 Peak memory used = 2002779567 (0x775ffdaf) bytes 1910.00MB
index.html:708 
index.html:708 ___________________________________________
index.html:708 ############################################################################################
index.html:708 ERROR in action number 1
index.html:708 of Draw Event for object UI:
index.html:708 Memory allocation failed: Attempting to allocate 13512528 bytes
index.html:708 at gml_Script___scribble_class_element
index.html:708 ############################################################################################
index.html:708 gml_Script___scribble_class_element (line -1)
index.html:708 gml_Script_scribble (line -1)
index.html:708 gml_Script_string_width_scribble
index.html:708 gml_Script_anon@95499@gml_Object_oGUI_Step_0
index.html:708 gml_Script_anon@49576@__UIWidget@scr_UI_Widget
index.html:708 gml_Script_anon@16639@gml_Object_UI_Create_0
index.html:708 gml_Object_UI_Draw_74
index.html:708 ERROR!!! :: ############################################################################################
index.html:708 ERROR in action number 1
index.html:708 of Draw Event for object UI:
index.html:708 Memory allocation failed: Attempting to allocate 13512528 bytes
index.html:708 
index.html:708 at gml_Script___scribble_class_element
index.html:708 ############################################################################################
index.html:708 gml_Script___scribble_class_element (line -1)
index.html:708 gml_Script_scribble (line -1)
index.html:708 gml_Script_string_width_scribble
index.html:708 gml_Script_anon@95499@gml_Object_oGUI_Step_0
index.html:708 gml_Script_anon@49576@__UIWidget@scr_UI_Widget
index.html:708 gml_Script_anon@16639@gml_Object_UI_Create_0
index.html:708 gml_Object_UI_Draw_74
index.html:708 
runner.js:28 Uncaught ibUnderstand this error
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2content.js:3690 Uncaught TypeError: Cannot read properties of null (reading 'IMGS_album')
    at Object.key_action [as onkeydown] (content.js:3690:36)
    at app.js:127:22

This is basically just saying there are so many ores on the screen that you reached the maximum memory of 2GB, and then when scribble tried to render text it couldn't because there wasn't any memory. Did the game crash or just slow down? Anyway I suggest playing on desktop, especially if playing late game endless mode, because it runs a lot better there and has access to a lot more memory. Thanks for reporting!

(1 edit)

This was a crash.

I’d play the desktop version, but I don’t want to deal with the hassle of manually looking for updates and downloading the new version before each session. (besides, save import/export isn’t here yet)

I’ll switch over to the Steam demo when it drops.

(+3)

I had just reached this point where my dwarves were chucking so much treasure that the physics started making the bits miss. And not 10 seconds later, I check my upgrades and a new runner upgrade popped up that fixes it by letting the Maw suck up the treasure.


This is officially my favourite Army of Dudes Attacking an Impassible Edifice incremental

my dwarves are stuck at the edge and refreshing does nothing. I think the new update reintroduced the same bug 

Are you sure? Can you post a screenshot please? I can't replicate the bugs and haven't seen anyone else report it. Strange.

the 5 ish dwarves on the right are all stuck. I've tried to knock them loose with a wind bomb but its not working because I'm like 3 upgrades away from fully upgrading everything. every once in a while one or two other dwarves will start veeeerrrryyy slowly moving backwards. in the picture the one just to the right of the stuck cluster is going backwards. Sorry the reply took so long. thanks for your help! :)

this is only the feeling I have in my soul. idk if it has any merit at all BUT, I think it might be an issue with the maw suction upgrade. the problem only started after the update, and about half of the dwarves running through the stuck cluster slow down to a crawl then start moving backwards. I think for some dwarves that location specifically messes up their speed and slows them down. then they cannot interact with the wall properly and turn around like they are supposed to. I think the maw suction is mapped to that location for my dumb dwarves and sucking them in for whatever reason. sorry if this is the dumbest thing in the universe haha.

(1 edit)

I am not sure which 5 runners do you mean? The ones next to the mountain, looking to the left and carrying big piles of gems? Or do you mean that 1 runner that is somehow stuck in the mountain right at the edge of the screen? In either case it's very weird that they would be blocked by anything or moving slowly. It would be great help if you could record a video and maybe post it in discord, or at least explain it in more detail (how exactly it happened? what exactly are they doing and which dwarves exactly?). Thank you for reporting this

I posted the video I took on the bug channel in discord 

lovly game, i love it, andi have one question. Is there a max how many dwarfs you can have from every sort?

(+1)

There is no max, but the costs grow exponentially. Atm you're not even limited by the sky and the dwarves can stack over the top of the screen, which will eventually have to be fixed. It will be technically and design-wise difficult task.

wich upgrades dont have an max? (i have the feeling that carying capacity dont have one) but are there any others?

No, all upgrades have a max. It's the dwarf units that don't.

(+1)

thanks :) and this is a great game, i love that it gets updated so frequently

great game :D am currently on mountain lvl 120 on my first ever run and now with everything reasonably maxed out^^ dmg seems to vary widely and seems to cap at around 2Mil/min but the game goes completely to bullettime after a few minutes and way to much gold gets sucked away :D might try the pp run after some more content updates, keep up the good work 

what are the three magic keys used for i got them all and there's nothing to do with them 

(+1)

It appears to be a slay the spire reference that isn't fully implemented

(+1)

At mountain lvl 50 or so there was an event to open with the keys where i got 1 relic *badum-tss*

There is later into the demo

Get to stage 49

(1 edit)

I thought the keys were used to get past level 50?  Or were those not keys?

(2 edits)

are mountains supposed to stop giving souls after 50? i wanted to see how much damage i could do but souls are very much a bottleneck. after some observing i'm feel like i'm not getting any from mountains, probably just calamities or another source i'm forgetting about... not sure because the calamity bar isn't really usable anymore

though i guess maybe i just get the souls some time after the mountains are destroyed? i forgot if souls are also a kind of ore. seems like soul drops might actually very vaguely coincide with every-fourth-mountain, appearing a while after it gets destroyed... idk it's very unclear

They shouldn't stop. If you hover over mountain health, the tooltip explains you get a soul every 4th mountain.

(3 edits)

just discovered a new source of income! :D (the swap ritual costing negative money)

aw, i got it to be negative enough to make a difference and i think it doesn't actually give me money, sad

(+1)

This is because currently Swap Buildings and Wind Bomb scale with mountain level, which eventually makes them scale so high the numbers becomes too large to display lol. This will soon be fixed, by making them scale with uses like the other rituals.

(+2)

Unless i havent found an upgrade for it yet, i think the player mouse needs an upgrade. 

And some of the menus arent affected by the Black Text Outline option which makes things hard to read at times.

(+3)

Prestige upgrades for ore clicking are planned.
Same for text outline, I must still add it to bunch of txt elements, and also rework the way it works so it's more optimized and looks better as currently it doesn't look very good.

(1 edit)

Yeah, those were my main gripes
i pr much just be breaking my fingers trying to click some mythril and artifacts cause even with the wind bomb sometimes they still get buried esp with no mult types of collectors 😭

Edit: just now skimmed some of the new updates, hell yeah these are sounding great

(1 edit)

just prestiged to try out the update, bought a miner and got this error:

___________________________________________

############################################################################################

ERROR in action number 1

of Create Event for object oKhazadGreathold:

Failed to load audio group

############################################################################################

i'm on firefox on linux

reloaded the page and it didn't happen again so idk what exactly caused it

Hmm strange, it seems this weird audio group loading issue still persists on browsers. At least reloading seems to fix it. Will have to take a deeper look. Thanks for reporting.

(+3)

an upgrade for the scientists that could let you speed the game up would be cool, maybe it starts at 1.1x game speed and maxes out at 1.5x games speed so its not to broken and isn't readily available

(+3)

really really fun game.

for those who dont know, to unlock the Forge and Laboratory you have to have 7 Miners and 4 Runners. this irritated me for way too long, but either way THIS IS FUNNNNN

(+1)

Hja, I will eventually be changing this, so you won't be forced into it, especially after prestige. But in general the whole early building progression will be improved. Thanks for feedback!

hell yeah! one of the main things Ive wanted to do is not have to start with miners, maybe flamers or something else, I enjoy chaotic builds, but salvos of 60 pickaxes are still fun!

small side note I shouldve mentioned, but at least for now the turrets seem to outdo the units a lot, two ballistas, maybe three was one of my best defenses in a while, same with double laser cannons (but they are laser cannons so it makes sense lol), and usually outperform a LOT. maybe it was just the ballistas targeting dens, making more riches being why it was so much better?

I don't quite understand, you mean anti-air Turrets outdo units in damage, with the upgrade that makes them hit the mountain, or they outdo them as a way of defense against rocks? But yeah ballistas are really good because they kill dens before the mountain crumbles and wastes them, so you get more loot/artifacts.

I just meant turrets in general, like the Ballista, Laser Cannon, mostly those are what come to my mind

(+1)

I think want to give you a kiss! I am on a 10 year old  Chromebook and playing on browser. these last couple updates have made the game run even better!! it ran so smoothly before but now it feels like I'm on a bullet train! (its still probably really slow but I'm used to like 20 frames per second being like god tier) I am LOVING this game

Haha glad to hear, and there's still A LOT of optimization to do.

(+1)

really cool

(+1)

I need a PP upgrade irl, lols

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